Wait for it…then click the video to start.
Grab the Box2D folder and drag it into your Xcode project.
Make sure copy items and the correct target are both checked.
In the project build settings, filter by “user”.
Under ‘User Header Search Paths’ add a . for the current directory and select recursive.
Set ‘Always Search User Paths’ to YES.
For the given source file, you need to change the extension to *.mm
Doing so, changes the default type to Objective-C++.
Finally, import Box2D and begin your journey.
simpl started as a Unity prototype before it became a minimalist endeavour.
Playing around with a fluid solver I ported to iOS: