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Comments for conceptual inertia http://www.conceptualinertia.net/aoakenfo mediocrity at its finest Tue, 15 Sep 2015 17:34:38 +0000 hourly 1 https://wordpress.org/?v=4.7.5 Comment on sketch 1 by Acceleration Part 4 http://www.conceptualinertia.net/aoakenfo/sketch-1/comment-page-1#comment-143 Tue, 15 Sep 2015 17:34:38 +0000 http://www.conceptualinertia.net/aoakenfo/?p=440#comment-143 […] Max patch. The OSC objects aren’t native to Max. You can see where I accessed them in this tutorial. I showed Joe the template, he was confident we could replicate it in our own patch. And low and […]

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Comment on sketch 1 by Acceleration Part 4 - TOMMY PAYNE http://www.conceptualinertia.net/aoakenfo/sketch-1/comment-page-1#comment-108 Thu, 16 Oct 2014 15:31:09 +0000 http://www.conceptualinertia.net/aoakenfo/?p=440#comment-108 […] Max patch. The OSC objects aren’t native to Max. You can see where I accessed them in this tutorial. I showed Joe the template, he was confident we could replicate it in our own patch. And low and […]

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Comment on C# finite state machine (fsm) by State of the Fractured State | Mechanical Monocle http://www.conceptualinertia.net/aoakenfo/simple-fsm/comment-page-1#comment-92 Mon, 12 Aug 2013 15:16:06 +0000 http://conceptualinertia.wordpress.com/?p=212#comment-92 […] anyone is interested, this is an awesome article on Coroutines in Unity by Richard Fine and this is a C# translation of Mat Buckland’s Finite Sate Machine. Both of these articles saved my bacon when formulating the basics for the state machines in […]

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Comment on C# finite state machine (fsm) by State of the Fractured State « Fractured State http://www.conceptualinertia.net/aoakenfo/simple-fsm/comment-page-1#comment-56 Fri, 10 Aug 2012 02:27:38 +0000 http://conceptualinertia.wordpress.com/?p=212#comment-56 […] anyone is interested, this is an awesome article on Coroutines in Unity by Richard Fine and this is a C# translation of Mat Buckland’s Finite Sate Machine. Both of these articles saved my bacon when formulating the basics for the state machines in […]

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Comment on powermate by Thomas H@mmer - PowerMate programming in .Net – Part 2 http://www.conceptualinertia.net/aoakenfo/powermate/comment-page-1#comment-55 Sun, 24 Jun 2012 18:03:18 +0000 http://conceptualinertia.wordpress.com/?p=17#comment-55 […] PowerMate from .Net with C++/CLI and Windows Driver Development Kit […]

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Comment on powermate by Thomas H@mmer - Using the PowerMate controller from .Net http://www.conceptualinertia.net/aoakenfo/powermate/comment-page-1#comment-52 Sun, 29 Apr 2012 20:14:03 +0000 http://conceptualinertia.wordpress.com/?p=17#comment-52 […] has been done before, but I wantet a solution that didn’t use the WDK , and didn’t rely on C++/CLI. Instead, […]

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Comment on sketch 1 by OpenSoundControl (OSC) resources | christianmeinke.com http://www.conceptualinertia.net/aoakenfo/sketch-1/comment-page-1#comment-38 Tue, 26 May 2009 22:34:57 +0000 http://www.conceptualinertia.net/aoakenfo/?p=440#comment-38 […] OSC communication between Max and Processing (triggered by Midi controller) Tutorial by Ash Oakenfold […]

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Comment on patch 7 by patch 8 at conceptual inertia http://www.conceptualinertia.net/aoakenfo/patch-7/comment-page-1#comment-36 Wed, 25 Feb 2009 07:41:39 +0000 http://www.conceptualinertia.net/aoakenfo/?p=435#comment-36 […] quite handy, like the js object. The js object could have vastly simplified my development of patch 7. How so? Well, like […]

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Comment on sketch 1 by Andrew Spitz http://www.conceptualinertia.net/aoakenfo/sketch-1/comment-page-1#comment-11 Mon, 02 Feb 2009 10:35:36 +0000 http://www.conceptualinertia.net/aoakenfo/?p=440#comment-11 Well written and clear. Thanks for that.

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Comment on sketch 0 by patch 7 at conceptual inertia http://www.conceptualinertia.net/aoakenfo/sketch-0/comment-page-1#comment-8 Wed, 28 Jan 2009 07:06:38 +0000 http://www.conceptualinertia.net/aoakenfo/?p=432#comment-8 […] a little experiment, I thought I would try and implement sketch 0 in Max. I eventually got it working, but I also made a mess of things in the process. A wire […]

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